Server Rules

Written by
Redd Mrt
Kelleys Island Server Rules –

These rules must always be followed:

Section 1 – Community Rules
1.1 – You must respect every member of the Metropolis Gaming Community and may not engage in racism, homophobia or other hateful behavior.
1.2 – You may not mislead others regarding your gender, occupation or rank/position in the community. (E.G Stolen Valor)
1.3 – You may not advertise or promote other communities on any Metropolis Gaming platforms and may not target members with promotion or advertisement.
1.4 – Inciting drama or fueling drama within the community to create a hostile environment is not tolerated.

Section 2 – General Server Rules
2.1 – When playing on the Life server you may not have foreign characters or numbers in your name. All letters in your name are required to be in the English alphabet and available on English keyboards without knowledge of special hotkeys or combinations.
2.2 – You may not exploit, cheat, abuse, dupe or use anything that can be classed as hacking, this can result in a permanent ban and does include third party crosshairs, recoil scripts etc.
2.3 – Warning Points are given to members who violate community rules but do not deserve to be banned. Warning Points expire 1 month after they are given. If you accumulate 30 warning points you will be banned for 2 weeks, if you once again accumulate 30 warning points you will be banned permanently.
2.4 – In all situations staff have the final say, you can work your way up the chain of command however you should not attempt to argue with staff in an informal manner.
2.5 Complaining about rules breaks in side chat is an instant kick
2.6 You MUST have 2 minutes prior of video to the report. If not, the video will be VOID in a Report a Player case. (Staff discretion if evidence is beyond reasonable doubt.)

Section 3 – Roleplay Rules
3.1 – You must always remain in character, out of character matters such as support, the server in general, discord or other non-realistic events should not be brought up while in game.
3.2 – You are required to be in Task Force Radio at all times when on the Server, you may not have your speakers muted unless you are in a green zone. This rule does not apply when you are dead.
3.3 – If you are being stopped for an offence that would not result in an arrest then you made not evade or initiate on Police. You should comply with the traffic stop and try to roleplay your way out of the ticket to your best ability. (Remember, Police cannot search for no reason)
3.4 – You may not take staff matters or matters of rule breaks into your own hands, even if you are a staff member, you should proceed to support and wait for a separate member of staff.
3.5 – Police do not know illegal locations on the map such as fields, processing, drug dealers and other illegal locations unless they are informed by criminals or must search the area during an active crime. Intelligence of these locations lasts until server restart.
3.6 – You may not pull someone out of a moving vehicle, you may not restrain or escort someone while they are further away than an arm’s length.
3.7 – Purposely attempting to ruin roleplay situations to try and be funny, edgy or for any other reason is not tolerated.
3.8 – You may not use a soundboard while in game unless playing music whilst in vehicle.
3.9 – Using the meth van as a mobile KOS station is not allowed and is Fail RP.
3.10 – You must have a valid RP name, no middle name, simply first name and last name, it may not be a famous persons name (exceptions allowed).
3.11 - When logging out of the server you are required to not disconnect infront of other people, and instead do it in a hidden location.
3.12 - You may not leave the server (combat log) during active RP situations, you also may not leave whilst in police custody or dead.
3.13 -  Jumping out of moving vehicles/helicopters at unrealistic height & speed will be classed as Fail RP as you would not survive these falls without the script.
3.14 - Abusing the fall damage script to your advantage is classed as Fail RP.
3.15 - Unless you have a valid reason to flee from police (such as being wanted, illegal gear) you can not fail to stop when they try to pull you over. Speeding is not a valid reason to flee.
3.16 Official gangs are not to go around robbing people 24/7
3.17 You are not permitted to plant a weed field in a safezone

Section 4 – Initiation Rules
4.1 – Killing without valid initiation / without reason is random deathmatch (RDM) and is against the rules.
4.2 – When initiating on someone you must verbally initiate, provide a demand and a consequence.
4.2.1 – “Hands up or Die”, “Stop or Die” or anything “Or Die” is not valid initiation.
4.3 – You may only kill someone without prior verbal initiation if one of the following is true:
You or someone in your group with the same uniform as you have been initiated on.
Someone else in your group with the same uniform as you has already initiated.
The person has a firearm in an active gunfight situation and it is un-holstered. (Police Only)
They are inside a capture point zone (These are KOS zones)
4.4 – When you have initiated on someone you are also initiated on their group, this is the people with the same uniform as them and who are also armed. If you have initiated on a Police Officer, then you have also initiated on all other police.
4.5 – In the case of Section 4, the “same uniform” refers to all members wearing the:
Exact same clothing item
Exact same vest item
All of these items need to be clearly on display and not covered up by items such as Ghillie suits.
4.6 – You musts give the victim 8 seconds to comply with your demands, unless they have a clear change in behavior such as start running away or reach for their firearm.
4.7 – You may not kill someone who has complied with your demands.
4.8 – After 10 minutes of the final shot being fired the initiation is no longer valid and all parties must reinitiate to re-engage in combat.
4.9 – Once you have initiated you must reinitiate on anyone more than 1km away from the original initiation, this does not apply during pursuits where you do not lose site on the person you have initiated on. This stops you from initiating on one police officer and then going to another location and shooting all those police.
4.10 – It is your responsibility to ensure you are yelling and that the person you are initiating can hear you.
4.11 – You may not force someone to take money out of their bank account.
4.12 - If you steal someones vehicle within 5 metres of the person (e.g. someone getting out of a car and then someone else jumping in and taking off) they can shoot you. But if you find your vehicle to be stolen while you're not 5 metres of the location you must initiate.
4.13 - Knocking out someone is initiation, they can kill you.
4.14 - If police attempt to S1 your vehicle during a pursuit, this is initiation.
4.15 - Consistently going around robbing people is against the rules, you can not rob people without a valid roleplay reason e.g. you're broke and need the money. Big gangs shouldn't be going around robbing new players.
4.16 - You can not ziptie someone unless you're initiated with them, they must be facing away from you when you ziptie them.
4.17 - 60.3 Is the Air Frequency for all major Airports & DOC. Police will give 3 verbal warnings over frequency to raise altitude or be you will shot down, this counts as initiation. If you are not on frequency to hear this you are at fault & the cops cannot be reported for RDM/Failed initiation.

Section 5 – EMS Rules
5.1 – You may not harm EMS, this can be by killing them, robbing them, knocking them out, stealing their vehicles or other forms of harm. EMS are immune and should be treated as a neutral and unharmable party. (Just because a vehicle is unlocked does not mean you haven’t stole it) 
5.2 – When revived from EMS you are in medical custody, you must comply with EMS orders and may not leave the scene until EMS clears you. You must act as though you are injured and in need of help when you are in medical custody. A medic must verbally clear you before you can leave.
5.3 – You may not rob, declare or harm someone in medical custody, they have the same immunities as a medic does when they are in medical custody as they are being treated.
5.4 – EMS may not place people who are not harmed in medical custody purely to give them the immunities they are also granted.
5.5 – EMS may not be corrupt or abuse their powers.
5.6 – EMS are neutral, they may not provide information to police or civilians to provide them an advantage. EMS may report active shots fired if they are already on scene and the Police are not.
5.7 – You may not troll or restrict EMS from doing their duties
5.8 – EMS/FD of Rank 4 and above may not hold the rank of level 4 (or equivelent) and above on other communities. 

Section 6 – New Life Rule
6.1 – You may never return to the situation you have already been killed in after respawning.
6.2 – Someone has not committed murder unless the person they killed has bled out and respawned
6.3 – You may not return to the area you have died in for 10 minutes after the situation ends.
6.4 – Once you have respawned you do not remember anything from your past life except for friends you have made. You may not report your killer to the police or use information from your past life. You are a new person.
6.5 – If you have been medically revived you remember everything that happened before you died.
6.6 – You may not return to collect your items and vehicle if you got murdered, you may return if you died due to natural causes.

Section 7 – Value of Life
7.1 – You must always value your life as though it was real life, you must actively attempt to avoid being murdered by either complying or avoiding situations.
7.2 – If there is a weapon pointed at you by someone and you do not have a weapon in your hand you must comply and you may not pull a firearm, if there is safe cover within a reasonable distance you may take cover instead. Staff have the final say on whether you valued your life or not.
7.3 – As a Law Enforcement Officer you must value the lives of all innocent civilians, if your actions will result in a civilian death you should take steps to avoid this. If Police need to use lethal force to protect a civilian it will not be classed as RDM.
7.4 – As a gang member you must value the lives of your fellow gang members, if your actions will result in the death of a member of your gang then you should take steps to avoid this.
7.5 – You may not revive people during a combat situation, you must wait atleast 3 minutes after the last shot, or must wait for the winning party to declare Code 4.

Section 8 – Major Crimes & Negotiation
8.1 – Police and Criminals must always attempt to negotiate a peaceful resolution to a major crime, its required to declare the amount of snipers/externals before negotiations are called off.
8.2 – There must be at least 6 Law Enforcement Officers on to conduct a major crime, this can be limited further by in game functions.
8.3 – When negotiations are called off all parties are required to wait 10 seconds after verbally calling them off before engaging in any form of combat.
8.4 – Police must have an unarmed negotiator to negotiate, the criminals may not kill, harm or kidnap the negotiator in any way.
8.5 – You cannot hold someone hostage for longer than 15 minutes unless you are actively negotiating for the release of the hostage.
8.6 – Only one major crime can be carried out at one time.
8.7 – There must be a 30 minute gap between a major crime ending and another major crime starting.
8.8 – You may not interrupt or interfere with a major crime if you are not the Police once the major crime has already started.
8.9 – If you are not involved in the major crime then you are expected to value your life by staying away from the location of the crime at all times.
8.10 – If the police request to know about snipers at a major crime then the criminals are required to tell the police how many snipers there are. They may not lie. Any snipers that are undeclared may be reported for RDM.
8.11 – You are required to declare the amount of externals/snipers/hostages before negotiations are called off, otherwise externals/snipers may be reported for RDM.
8.12 – Major crimes are over when police leave the scene.
8.13 – Hostages can not be fake, if someone uses a fake hostage cops have to value the person as a real hostage until after the situation.
8.14 – Everyone involved in the major crime must be wearing the same clothing & vest otherwise you may be reported for RDM.

Section 9 – Exploiting & Cheating
9.1 – Exploiting in game features to gain an advantage will result in a permanent ban from the community.
9.2 – You may not use the escort feature to hold someone as a human shield.
9.3 – You may not impound vehicles during active situations.
9.4 – You may not abuse bulletproof vehicles to prevent yourself from dying, and you must still value your life in a bulletproof vehicle, unless the vehicle is clearly meant to be bulletproof (Bearcats, armored jeeps etc.)
9.5 – You may not connect to the server using any .pbo or .ebo that is not provided by either the Arma 3 base game or one of the Metropolis Gaming Mods.
9.6 – You may not use any form of script injector, battleye filter bypass or other forms of bad software on any of the servers. Doing so will result in a report to infistar, battleye and a server-side ban.
9.7 – You may not use any duplication glitches that are present, doing so will result in a permanent ban.

Section 10 – Vehicle Death-match
10.1 – You may not attempt to kill someone or run someone over with your vehicle unless they are in front of your vehicle (clearly abusing the VDM rule) and threatening your life.
10.2 - You may not intentionally ram other vehicles without a valid reason to do so. This includes desync ramming. (Staff discretion as to what a valid reason is)
10.3 – You may not initiate, rob, harm or other forms of violence against someone you have ran over, you must leave the area and continue as normal.
10.4 – If you have ran someone over who attempted to take your life you must wait for them to leave their ragdoll phase before returning fire.

Section 11 – Police Rules
11.1 – Police Sergeants and above may not hold the rank of Sergeant (or equivalent) and above on other communities.
11.2 – Law Enforcement Officers are required to be above the age of 15. Lying about your age to gain access to be a LEO is against the server rules. Exceptions may be made to this rule by Police Command however all High Command must approve.
11.3 – Anyone surpassing the rank of Sergeant is required to be over the age of 16. Exceptions cannot be made to this rule.
11.4 – Police may not use information they have gathered as a Civilian while on duty, they also may not use information they have gathered as Police while off duty.
11.5 – There is CCTV in the Police Station and at DOC meaning stream footage and other footage is fully admissible as internal evidence without a go-pro or permission.
11.6 – Internal Affairs may not be corrupt.
11.7 - Police/Civs may do two attempts of CPR against a dead criminal, if they manage to revive they must bring to hospital before transporting to prison. If they fail to revive police must either wait for EMS, let the criminal respawn or revive them and let them go.

Section 12 - Metagaming
12.1 - You may not use any form of third party communications such as steam, discord, skype, non-tfr to communicate with someone in the server at the same time as you.
12.2 - Police do not know where illegal locations are unless informed by a criminal with history at these locations.
12.2.1 - Police only know the locations from informants until restart, they will have to regain that information after restart.
12.3 - You may not use information you have not gathered in character while in game.
12.4 - Volunteer EMS from the State Police are the same character as their Police Character and therefore can be accountable for their actions on their EMS character.
12.5 - Stream Sniping and using stream information to your advantage is not accepted on the server.
12.6 - You may not use non-RP methods of gaining information such as gang tags above heads, keychain names or other in game functions.

Section 13 - Zones
13.1 - Green Zones marked on the map will be referred to as "Safe Zones" in this section and should be treated that way.
13.1.2 - All Hospitals should also be regarded as safe zones and 25m surrounding it,
13.2 - Red Zones marked on the map will be referred to as "Danger Zones" in this section and should be treated that way.
13.3 - Inside of a Safe Zone you may not commit crime, initiate on people, harm people, steal vehicles or do any form of negative action.
13.4 - Inside of a Red Zone all people are kill on sight, you may not shoot people outside of the zone from inside.
13.5 - You may not camp outside of zones waiting for someone to leave.
13.6 - You may not bait people to leave Safe Zones in an attempt to kidnap or harm them in anyway.
13.7 - You may not use Danger Zones as easy combat zones, you must have a reason to be there such as cooking meth.
13.8 - You may not evade into zones, once you are being chased you must not enter Danger or Safe Zones.